FilterManager
A voice’s ordered filter set. Each change renders through the Player and commits once it acknowledges.
Accessors
Section titled “Accessors”entries
Section titled “entries”Get Signature
Section titled “Get Signature”get entries(): readonly
FilterSelection[]
Returns
Section titled “Returns”readonly FilterSelection[]
Get Signature
Section titled “Get Signature”get names(): readonly
string[]
Returns
Section titled “Returns”readonly string[]
Methods
Section titled “Methods”clear()
Section titled “clear()”clear():
Promise<void>
Returns
Section titled “Returns”Promise<void>
has(
name):boolean
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
name |
string |
Returns
Section titled “Returns”boolean
remove()
Section titled “remove()”remove(
name):Promise<void>
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
name |
string |
Returns
Section titled “Returns”Promise<void>
set(
name,value?):Promise<void>
Selects a preset, replacing its value in place when already selected. An omitted value uses the preset default.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
name |
string |
value? |
number |
Returns
Section titled “Returns”Promise<void>
toggle()
Section titled “toggle()”toggle(
name,value?):Promise<void>
Removes a selected preset, otherwise behaves as set.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
name |
string |
value? |
number |
Returns
Section titled “Returns”Promise<void>